Celtic Heroes Wiki
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There are two sorts of Characters in Celtic Heroes; User Characters, who control their avatar in the game, and Non-Playable Characters, also known as NPCs and these branch off as Hostile or Passive NPCs, who are part of the game.

Player Characters[]

After creating an account to play Celtic Heroes, each player can create 2 characters for free (more slots can be bought in the Platinum Shop). When a player creates a character, he has to choose which class he will belong to. Five classes are currently available: Warrior, Mage, Ranger, Druid and Rogue. Depending on the choice, the player will be able to use the class-specific skills as well as common skills.

During the game, players will try to earn experience to gain levels, which will make them more powerful. At each level gained, a character gets 5 attribute points and 1 skill point. Attribute points can be spent on Strength to increase damage, Dexterity to increase attack and defence (chances to hit and to parry attacks), Focus to increase the energy pool or Vitality to increase the health pool. Skill points can be spent on skills; The maximum skill level a player can get depends on his level: from level 1 to level 14, his skills can go up to 5. Between level 15 to level 29, his skills can go up to 10. And past level 30, his skills can go up to 15.

Players may choose different ways to spend their attribute and skill points, depending on the build they chose for their character.

Non-Player Characters[]

Attackable NPCs are monsters or Hostile NPCs, which are aggressive if their name is shown in red, and non-agressive if their name is displayed in yellow (their name will become red if a player attacks it). These NPCs have a certain zone through which they can move freely or idle in. Past this zone, the NPC's health and energy will be reset, as well as any bonus or malus it had active (such as Strangling Vines for example). Is important for players to know when fighting a monster; they have to stay within a radus to avoid a total reset of the monster they were fighting. This radius is dependent on the mob.

NPCs who cannot be attacked are known as Passive NPCs. They usually interact with players as they can converse, offer to start a quest or carry out a certain action (for example Traders, who buy and sell items). These NPCs cannot move, with the exception of nameless gaurds and other characters such as MacLir Guards.

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