Primary Stats Edit
There are 4 different primary stats a character can choose to invest points in: Strength, Dexterity, Focus, and Vitality. Every new character starts with 5 Strength, 5 Dexterity, 5 Focus and 10 Vitality. Upon gaining a level, the player will gain 5 stat points to invest in primary stats.
Affects damage of melee Auto Attacks.
Each point in Dexterity improves the character's Attack (chance to hit) by 1 and Defense (chances to dodge an attack) by 2.
Increases the max Energy of the character. Equipment weight will reduce this value.
Increases the max Health of the character.
Secondary Stats Edit
The character's total health. Below the health stat is the number of Sigils of Health that have been activated on the character.
The character's total energy. Below the energy stat is the number of Sigils of Energy that have been activated on the character.
Affects the character's chance to hit a target rather than missing.
Affects the amount of damage the character deals when attacking.
Affects the chance the character has to dodge incoming attacks.
Reduces the amount of incoming damage the character takes.
Carried Items Edit
The amount of inventory spaces currently filled. Every character starts with 10 inventory spaces. When the maximum capacity of the inventory is exceeded, the player can no longer freely fast travel to leystones, with exception to leystones located withing Farcrag Castle. Backpack Expansions can be used to increase the maximum capacity of the inventory by 10 per expansion.
Equipped Weight Edit
Reduces the character's total energy added by the Focus primary stat.